
This was our biggest e-learning projects to date. Obviously as you can see from the animation section that we used some cool 3D animations but when you're trying to communicate to teenagers they need to be impressed. The project itself was to create a CD ROM for King's
Over 8 weekly sessions of around 45 minutes each users get to follow the program whilst watching the experiences of 3 other teenagers. Firstly the user gets to grips with the program through narrated animation, and videos, and as the user progresses over the weeks they learn different techniques. Users get to combat their problems using techniques such as SOLVIT and get to understand and deal with problems in their lives.
The program is extremely confidential and all data is stored and retrieved for users after different sections to allow them to reflect on what they have learned and how they have applied this in their lives. The users get a weekly action plan and print outs after every section that are personalised to the user.
There are a number of games and learning activities that seamlessly fit in the program. Every learning objective therefore involves learning, testing ones understanding, applying in ones life and reflecting the following week. It is quite difficult at
The psychologists at the